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Monday, January 28, 2008

Monday Morning Minnie -- 1-28-08

Following my push last week to simplify my dog drawings, this one is very simple indeed. Minnie is a shock of black with those captivating orange eyes -- one of the workers at the rescue shelter where we got her used to call her "Crazy Eyes."

One of the secrets, in my mind, of effectively capturing a likeness or impression in a simple drawing is to first draw it out from memory. You're more likely to put down the noteworthy, unique attributes of a character and leave out the unnecessary details if you can't see those details in front of you. I first did this drawing from memory, then I called Minnie in -- she always comes when you call her name! -- and double-checked the general proportions and such.

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Monday, January 21, 2008

Monday Morning Marty -- 1-21-08

For this week's Monday Morning Marty I decided, still thinking of my recent post about details, to try and draw a simpler Marty.

In future entries I'll go simpler still, and see how basic I can make an image that still captures the essence of my dogs. Most people think that drawing with more detail is more difficult, but just the opposite is true; finding a way to distill the essential elements of a likeness in as few strokes as possible cuts to the very core of what is most important in an image.

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Thursday, January 17, 2008

Details, Details...

How much detail is enough in an illustration? How much is too much? This is an important question every illustrator has to ask. There's a tendency among artists starting out to think that every inch of an image has to be filled with detail, that the merit of their work will be in how much detail there is, and how much it looks like its subject. They think they need to make their illustration like a photograph -- as if photography were somehow superior to what they were doing. Absurd! (And, of course, the best professional photographers go out of their way to limit the detail in their work, with lighting, focus and cropping techniques.)

So just how much detail do you need? Well, before you answer that, you need to ask: What is the purpose of illustration?

The purpose of illustration isn't to look good; it's to tell a story. Oh, make no mistake -- the illustration better look good. I mean, who wants to look at an image that doesn't? But what makes it a good illustration isn't just that it looks good: it needs to tell a story.

By "tell a story," I mean it needs to get something across, to convey something. It might be a narrative, or it might be a mood, or a concept, or a setting. That's the purpose of every illustration. And once you recognize that, the question of how much detail to apply becomes a lot easier to answer.

Detail that enhances the story is good; detail that detracts is bad. Seems simple, right? Well, of course it's not. It's still hard to decide exactly what's necessary to get across that mood, or concept, or story. But at least now you begin with a specific goal in mind.

In sequential illustration, the need for detail varies from image to image. The sequence I'm using to illustrate this point is from my comics work -- specifically, from an early Jazz Age story -- but the ideas apply to all kinds of illustration.

Each of the panels in a comics sequence needs to convey something different, so although they all need to have a consistent feel to them, in a way they're all separate illustrations. Some panels establish the setting of a scene, or perhaps they're meant to be slow-paced, and contemplative. These scenes are often more full of detail than others. This isn't just to get across the factual information of where the characters are and what they're doing -- it also gets the reader to physically slow down his or her reading, taking in the scene and its details. This is a subtle way the illustrator can try to manipulate the pace that the reader uses in reading the story. Lots of detail in every panel will help give the feeling of a slow-paced scene, as if the characters in the story are also noticing these details.

A faster-paced scene -- like some of the action panels in this sequence -- lets the reader "read" the panels faster. It speeds up the reader's experience of the sequence, just as the characters in the story, running or fighting or whatever, wouldn't be noticing the background details either.

Detail in illustration is like pace in fiction writing. I made the comparison to photography earlier, but illustration -- especially sequential illustration, though not exclusively -- is also akin to another storytelling medium: fiction. Fiction writers know how to control the feeling of unfolding pace in their story by the details they throw in. A slow-moving introduction to a new day might be full of long, detailed descriptions of the landscape, the light of the morning sun through window lace, or the slow meanderings of a fly on the wall. But when the action picks up, a good writer knows not to clog up the action with too many details.

"Lefty Adamson, the uncle of Little Jerry, threw a haymaker punch at Rocko, his $300 Rolex watch glinting in the mid-day sunlight that filtered in through the latticework outside the back porch, where Lefty's aunt used to grow tomatoes until her hip began giving her too many problems. This was, of course, before they decided to rent out the twenty-year-old New England style duplex..."

Enough! We want to get to the fight already! We're (hopefully) vested in these characters, and we (should) care about what happens to them. So let's just experience the fight as it happened and leave the long-winded discussions for later, okay?

It's the same with visual storytelling. Give the reader -- or viewer -- just enough to get the point across. That point may need lighting, perspective, landscape or any number of things to fully get it across. But if it doesn't, leave it out.

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Monday, January 14, 2008

Monday Morning Minnie -- 1/14/08

I decided this week to try a portrait of Minnie using the woodcut technique I've used a couple of times with Marty -- on August 27 and December 10 and last year -- which I figured would work out even better, since Minnie's all black and the starkness would show pretty well.

I was right!

We love how Minnie sleeps curled up with her head on her back feet like this!

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Tuesday, January 8, 2008

Self-Promotion and the iPhone

Yes, I got an iPhone for Christmas. Both my wife and I got one. Wow, it's neat. For those of you who've heard how neat it is -- it really is that neat. And of course, it's ideal for freelance illustrators.

You can check and reply to email while away from your office. I really find it a great way to pass the time while waiting in line at the bank or supermarket checkout. (I know, I know -- who waits in lines at the bank anymore? I was opening a new account. Can't do that from an ATM machine -- yet!)

They're also great for surfing the Web while in said lines.

But they're not great for surfing this website, because the artwork sample pages are in Flash, and for some inexplicable reason the iPhone's Web browser can't view Flash. Sigh.

(Mental note to self: when you get the chance, make an iPhone version of your site without Flash. It'll be ready just as they launch the next upgrade to the iPhone system that allows Flash on its browser.)

But I found an even better way to show people my work when I'm networking and talking to people. I put the samples from my website into the photo library.

Jennifer and I visited some artists we know who have a studio near us, and after seeing their work, they were disappointed that we'd forgotten to bring samples of our work as we'd promised. Luckily I remembered my iPhone! The pictures are nice and big and bright, and you can just flip from one to another.

There are only two downsides to using the iPhone this way:

1) People may be more impressed with my iPhone than with my artwork, and

2) Now that the iPhone goes in the back pocket opposite my wallet, there's no room for my business card holder.

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Monday, January 7, 2008

Monday Morning Marty & Jenny!

This week the Monday Morning Mammals (ha ha) are Marty and my lovely wife Jennifer! (I'd originally described them as "my first dog and my first wife," but then thought better of it. Now if only I'd thought better than to include this parenthetical comment...!)

Jennifer is the artiste behind The Daily Mammal, which recently had its successful 24-Mammals-In-24-Hours Marathon (or as we like to call it, the Mammalthon.) So many people requested mammals for that, along with their donations, that she's still drawing them.

The drawing was done with markers, based on a photo I'd taken a couple of weeks ago. We all love to hang out on the couch together. Of course the dogs are only allowed up if we invite them, and are very good at waiting and staring until such an invitation comes.

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Wednesday, January 2, 2008

One New Year's Resolution: Watch The Hills!

I usually don't make big New Year's Resolutions (with the big "R"), as such. I'm more the type to make little resolutions (with a small "r") throughout the year, as the ideas come to me. So this resolution (small "r") just happens to come to me on January 2nd. Coincidence.

I'm working on some storyboards for some anti-drug ads, aimed at teenagers. So I'm drawing teenagers. I've never been too fashion-conscious, especially young women's fashion, and I know I need to do better with that. My wife Jennifer likes to point out how often my "trendy" young people tend to look more like they're following the trends of the 1980s. Oops.

So my resolution is to observe current fashions more and try to note them whenever possible, so that I'll be more familiar with what the kids today are wearing and not have to go look up reference all the time. Specifically, I'm going to watch The Hills.

For those of you who are like me, and who otherwise wouldn't know, The Hills is a so-called "reality show" following a group of young women in L.A. and watching their terrible tastes in young men. My wife likes to watch it -- it's one of her few "mindless" programs, what she calls "comfort TV." I'm not a fan, but I'll sometimes watch it with her because she likes it, and I like her.

But now my resolution is to watch it carefully, noticing the fashions and talking to my wife about them. She has her finger of the pulse of current pop culture, and will be able to tell me which outfits are the most popular, which are no their way out, or not appropriate, or whatever. I may even do some sketching while I'm watching. But either way, I'll make fashion awareness a major reason to watch.

Well that, and to see if Heidi finally dumps that Spencer dude once and for all...!

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